Just released: Delphi Event-based and Asynchronous Programming - Complete version - 291 Pages

 Delphi Event-based and Asynchronous Programming

Event-based programming is everywhere. Nowadays, you can hardly write any kind of application without leaning on events and messages.

This simple, yet extremely powerful mechanism is also the cornerstone of asynchronous and multithreaded programming. Without events, we would not know when some task was completed.

But, asynchronous and multithreaded programming consists of more than just handling multiple threads, protecting shared resources, and synchronization. It also includes designing and understanding program flow. That design aspect is often forgotten, taken for granted, and solving all the fine-grained nuances of multithreaded programming hogs the spotlight.

Without understanding asynchronous flow and the bigger picture it can be hard to properly solve all the other issues, including multithreading. What used to be plain spaghetti code, now becomes temporal spaghetti.

You can lose control over your objects, have bits of code creating and releasing them all over the place, even without adding multithreading into the mix. Memory leaks, crashes, and holding references to dead data long after its destruction are perfectly possible even in a single-threaded environment.

While the starting point of this book is giving a proper introduction to event-based and asynchronous programming flow and design, it also provides the necessary implementation details, explanations and code examples needed to put those designs into practice.


Table of Contents


1. The Loop

Hidden complexity
Peeking at the console
Main event loop
Event-based programming
Game loop

2. Messaging Systems

Windows messaging system
Windows messaging system in VCL
Custom messaging systems and patterns

3. Life, the Universe, and Everything

Life, the Universe, and Everything
Automatic memory management
Class helpers
Anonymous methods and lambdas

4. Asynchronous Programming and Multithreading

Asynchronous programming and multithreading
Making the first dive...
Application.ProcessMessages reentrancy problem
Moving long operations to a background thread
Asynchronous message dialog

5. Thread Safety

What is thread safety anyway?
The importance of thread safety
Achieving thread safety
Avoiding shared data
Protecting shared data

6. GUI and Multithreading

Main (GUI) thread
Communicating with the main thread
Communication and GUI issues


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